Casoual Games · Snake

The history of Snake

Looking for the inventor of Snake is already the wrong question. It starts in a 1976 arcade cabinet, spreads through home computers under a dozen names, ships on Nokia phones from 1997, and becomes a shared arena in 2016.

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Updated August 2026 · 6 min read

In short. The mechanic first appeared in Blockade, a 1976 arcade game by Gremlin Industries. It spread through home computers under a dozen names, then reached a very large audience in 1997, when Nokia shipped a version by Taneli Armanto on the 6110. In 2016, Slither.io replaced the walls with other players, bringing Snake into the browser arena format Agar.io had started a year earlier.

1976: two snakes, no apples

Blockade was a two-player arcade game. Each player left a solid trail behind them, and the loser was whoever hit a wall or a trail first. There was nothing to eat: you grew automatically, and the board filled up until someone ran out of room.

Without food, the only thing filling that board is the trail the two players have already laid down. Later versions added an apple and dropped the second player, but they kept that part.

Blockade was cloned within months, and the mechanic spread through the home computer era with no single version winning out. That is why Snake became a genre rather than a signed game, and why it goes by a different name almost everywhere you look.

Why the Nokia version mattered so much

Snake on the 6110 was not the most elaborate version of the game. What it had was position: in a pocket, on a device with almost nothing else to do on it.

The design fitted the hardware. No loading, no save, no story, and a session that ends whenever you need it to. It is often described as a one-button game, which it was not: the 6110 manual documents steering on the number keys, 2 and 8 for up and down, 4 and 6 for left and right.

Difficulty you make yourself

Snake's difficulty comes from the player's own success. Nobody sets the pace: every apple lengthens the tail you then have to avoid, so a good run gets harder on its own. That is enough to keep a run tense without levels or a difficulty setting.

2016: when the walls became other players

Slither.io kept the snake and changed the hazard: not the wall or your own tail, but the other players. It followed Agar.io, released a year earlier, which is where the format came from. These are the games now called .io games, after the domain Agar.io launched on: free, in the browser, no account, everyone in the same arena.

What changes for the player:

This version keeps that structure: a shared arena, a boost that costs you mass, and nineteen bots when you play alone so the board is never empty.

How to survive longer in the arena

In this game

Controls

The rules

Your head touching another snake's body kills you, your own tail is harmless, so you can coil through yourself. The arena is a circle: cross the edge and you die. Killing pays nothing by itself; a dead snake drops food along its length, and you still have to go and eat it. A fresh spawn is briefly immune.

Solo and online

Frequently asked questions

Who invented Snake?

Nobody owns it. The mechanic first appeared in Blockade, made by Gremlin Industries in 1976, and was cloned so widely that Snake became a genre rather than a signed game. The mobile version most people remember was adapted for Nokia by Taneli Armanto in 1997.

What was the Snake game on old Nokia phones?

A version written for the Nokia 6110 in 1997, which Nokia says went on to ship on more than 400 million handsets. The 84×48 pixel screen meant no loading and no saving, and you steered with the number keys: 2 and 8 for up and down, 4 and 6 for left and right.

What is the difference between Snake and Slither.io?

In classic Snake you play alone against a score, and the hazards are the walls and your own tail. In the arena format the hazards are the other players and the edge of the map: you die by running into a body, you kill by cutting across a path, and a dead snake's mass is left on the ground for anyone to eat.

What is a .io game?

A family of multiplayer browser games popularised by Agar.io: usually free, no account, everyone in the same arena. Agar.io started the format in 2015 and gave it its name, after the .io domain it launched on. Slither.io brought Snake into it the following year.

Play Snake

Solo against nineteen bots, or a live arena with real players. Free, no account.

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