Casoual Games

one guy, a laptop, too many ideas

About Casoual Games

Games you can play in one tap. Pure fun, and nothing between you and the game. No loading screen, no twelve-step tutorial.

Casoual Games is an independent studio run by Casou, a French developer who designs, codes, draws and ships every game on this site. Casoual = Casou + casual. That was the whole naming meeting. It was short. Everyone agreed.

Game design
Casou
Code
Casou
Art
Casou
Sound
Casou
QA
also Casou

Why it exists

Because at some point every phone game asked for an account, a connection and three minutes of ads before a thirty-second round. Casoual was born out of an irritation, and of an older wish: games you understand in one sentence and still replay two hundred times.

Everything here is made by one person, which explains both the release rhythm and the complete absence of meetings. A game that is not fun within ten seconds is not published. A published game keeps getting fixed, because someone always ends up finding the bug the developer had not seen. Often the developer.

What playing here is like

A game opens in about a second, on the phone you already have. There is nothing to buy to keep playing, and no timer telling you to come back tomorrow. You stop when you feel like stopping, and everything is still there when you return.

Nothing requires an account. Leaderboards work with just a nickname, progress stays on your device, and every solo mode runs offline once loaded.

Things you will not find here

The Pause app

The games are also bundled into Pause, a free app for Android and iPhone: every game in one download, fully playable offline. The name says what it is for. A pause of two quiet minutes, in a plane, a metro, a waiting room, or anywhere else the internet gave up before you did. What is in it, and what is not.

Guides and rules

Alongside the games, the studio writes guides about the classic mechanics behind them: the rules of blackball and belote coinchée, the history of Snake, how nonograms and polyominoes work. Written in six languages, proofread, and updated when a rule changes. Enough to settle an argument at the end of a family dinner. And when the argument holds out, two tools settle it: the nonogram solver, which says whether the grid required guessing, and the belote move checker, which says whether you were allowed to play that card.

Where to start

Three games to get the idea in five minutes: a puzzle, a duel, a word game.

Contact

Questions, bug reports, ideas: casou@casoual.games. An actual human who reads all of it. The same one who does everything else, obviously.